Files
UnityECS/Assets/Scripts/EntityData.cs
T
2022-11-13 02:16:19 +08:00

20 lines
348 B
C#

using GameCore.TinyECS;
using Unity.Mathematics;
namespace GameCore.Test
{
using Entity = Entity<EntityType>;
public struct TransformData
{
public float3 position;
public float scale;
public quaternion rotation;
}
public struct StateData
{
public bool death;
public int hp;
}
}