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using Unity.Jobs; |
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namespace ECSTest.Server |
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{ |
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public class GameLogic |
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{ |
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public JobHandle Simulate(int beginFrameId, int frameCount, JobHandle dependency) |
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{ |
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//TODO |
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return dependency; |
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} |
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private JobHandle Step(int frameId, JobHandle dependency) |
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{ |
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return dependency; |
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} |
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} |
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} |