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using GameCore.TinyECS; |
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using Unity.Burst; |
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using Unity.Jobs; |
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namespace ECSTest.Server |
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{ |
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[BurstCompile] |
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public struct SpawnBulletJob : IJob |
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{ |
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public WorldManager worldManager; |
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public void Execute() |
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{ |
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} |
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} |
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} |