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680 B

using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Networking.Transport;
namespace ECSTest
{
[BurstCompile]
public struct ClientUpdateJob : IJob
{
public NetworkDriver driver;
public NetworkPipeline unreliablePipeline;
public NetworkPipeline reliablePipeline;
public NativeReference<NetworkConnection> connection;
public void Execute()
{
NetworkEvent.Type cmd;
while ((cmd = connection.Value.PopEvent(driver, out var stream, out var networkPipeline)) !=
NetworkEvent.Type.Empty)
{
}
}
}
}