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16 lines
381 B

using System;
using Unity.Collections;
namespace GameCore.TinyECS
{
public interface IEntityDataStruct : IDisposable
{
AllocatorManager.AllocatorHandle Allocator { get; }
void Add();
void Remove(int index);
T GetData<T>(int index) where T : unmanaged;
ref T GetDataRef<T>(int index) where T : unmanaged;
}
}