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57 lines
1.5 KiB
57 lines
1.5 KiB
using Unity.Burst; |
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using Unity.Collections; |
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using Unity.Jobs; |
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using UnityEngine; |
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namespace ECSTest |
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{ |
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public class TestIJobParallelForDefer |
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{ |
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[BurstCompile] |
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public struct PopulateJob : IJob |
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{ |
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public NativeList<int> input; |
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public void Execute() |
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{ |
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Debug.Log($"000===== length: {input.Length}"); |
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for (int i = 0; i < 100; ++i) |
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input.Add(i); |
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} |
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} |
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[BurstCompile] |
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public struct StatJob : IJob |
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{ |
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public NativeList<int> input; |
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public void Execute() |
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{ |
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Debug.Log($"111===== length: {input.Length}"); |
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} |
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} |
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[BurstCompile] |
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public struct ParallelJob : IJobParallelForDefer |
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{ |
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[ReadOnly] public NativeList<int> input; |
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public void Execute(int index) |
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{ |
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Debug.Log($"index: {index}, length: {input.Length}"); |
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} |
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} |
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public static void Test() |
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{ |
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var list = new NativeList<int>(100, Allocator.TempJob); |
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var handle = new PopulateJob() {input = list}.Schedule(); |
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handle = new ParallelJob() { input = list }.Schedule(list, 16, handle); |
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handle = new PopulateJob() {input = list}.Schedule(handle); |
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handle = new ParallelJob() { input = list }.Schedule(list, 16, handle); |
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handle.Complete(); |
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list.Dispose(); |
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} |
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} |
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} |