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using Unity.Mathematics; |
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namespace ECSTest.Server |
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{ |
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public struct CannonData |
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{ |
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public float2 position; |
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public float2 velocity; |
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public float direction; |
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public int cooldownFrameId; |
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public int health; |
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public int deathFrameId; |
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} |
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public struct BulletData |
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{ |
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public float2 position; |
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} |
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} |