准备server gamelogic
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@@ -42,9 +42,16 @@ namespace ECSTest
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{
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jobHandle.Complete();
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//TODO Render()
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jobHandle = driver.ScheduleUpdate();
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jobHandle = new ClientUpdateJob()
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{
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driver = driver,
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unreliablePipeline = unreliablePipeline,
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reliablePipeline = reliablePipeline,
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connection = connection,
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}.Schedule(jobHandle);
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}
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}
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}
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@@ -2,6 +2,7 @@
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using Unity.Collections;
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using Unity.Jobs;
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using Unity.Networking.Transport;
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using UnityEngine;
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namespace ECSTest
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{
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@@ -15,11 +16,27 @@ namespace ECSTest
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public void Execute()
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{
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if (connection.Value == default)
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return;
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NetworkEvent.Type cmd;
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while ((cmd = connection.Value.PopEvent(driver, out var stream, out var networkPipeline)) !=
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NetworkEvent.Type.Empty)
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{
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if (cmd == NetworkEvent.Type.Data)
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{
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//TODO
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}
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else if (cmd == NetworkEvent.Type.Connect)
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{
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Debug.Log("[Client] Connected to server");
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//TODO
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}
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else if (cmd == NetworkEvent.Type.Disconnect)
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{
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connection.Value = default;
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Debug.Log("[Client] Disconnected to server");
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}
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}
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}
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}
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