准备server gamelogic
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@@ -42,9 +42,16 @@ namespace ECSTest
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{
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jobHandle.Complete();
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//TODO Render()
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jobHandle = driver.ScheduleUpdate();
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jobHandle = new ClientUpdateJob()
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{
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driver = driver,
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unreliablePipeline = unreliablePipeline,
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reliablePipeline = reliablePipeline,
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connection = connection,
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}.Schedule(jobHandle);
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}
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}
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}
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@@ -2,6 +2,7 @@
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using Unity.Collections;
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using Unity.Jobs;
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using Unity.Networking.Transport;
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using UnityEngine;
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namespace ECSTest
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{
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@@ -15,11 +16,27 @@ namespace ECSTest
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public void Execute()
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{
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if (connection.Value == default)
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return;
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NetworkEvent.Type cmd;
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while ((cmd = connection.Value.PopEvent(driver, out var stream, out var networkPipeline)) !=
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NetworkEvent.Type.Empty)
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{
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if (cmd == NetworkEvent.Type.Data)
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{
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//TODO
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}
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else if (cmd == NetworkEvent.Type.Connect)
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{
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Debug.Log("[Client] Connected to server");
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//TODO
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}
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else if (cmd == NetworkEvent.Type.Disconnect)
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{
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connection.Value = default;
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Debug.Log("[Client] Disconnected to server");
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}
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}
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}
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}
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@@ -4,6 +4,7 @@ namespace ECSTest
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{
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Unit,
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Monster,
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Bullet,
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}
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}
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@@ -1,21 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ECSTest
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{
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public class Main : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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TestEntityDataBlock.Run();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 694d8256118344eb2b130fceb1a11b7f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,18 @@
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using Unity.Jobs;
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namespace ECSTest.Server
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{
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public class GameLogic
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{
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public JobHandle Simulate(int beginFrameId, int frameCount, JobHandle dependency)
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{
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//TODO
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return dependency;
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}
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private JobHandle Step(int frameId, JobHandle dependency)
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{
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return dependency;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 51ab02ddeb9e4cdbb736075b2c7b43a8
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timeCreated: 1765871132
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@@ -4,7 +4,7 @@ using Unity.Jobs;
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using Unity.Networking.Transport;
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using UnityEngine;
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namespace ECSTest
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namespace ECSTest.Server
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{
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[BurstCompile]
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public struct ServerConnectionJob : IJob
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@@ -0,0 +1,17 @@
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using GameCore.TinyECS;
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using Unity.Burst;
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using Unity.Jobs;
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namespace ECSTest.Server
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{
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[BurstCompile]
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public struct SpawnBulletJob : IJob
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{
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public WorldManager worldManager;
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public void Execute()
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{
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9cfef090e4d64e91bf319abd48fe7e18
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timeCreated: 1765877986
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@@ -7,7 +7,7 @@ using Unity.Jobs;
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using Unity.Networking.Transport;
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using UnityEngine;
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namespace ECSTest
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namespace ECSTest.Server
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{
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public class ServerMain : MonoBehaviour
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{
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@@ -4,7 +4,7 @@ using Unity.Jobs;
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using Unity.Networking.Transport;
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using UnityEngine;
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namespace ECSTest
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namespace ECSTest.Server
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{
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[BurstCompile]
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public struct ServerReceiveJob : IJobParallelForDefer
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@@ -1,7 +1,7 @@
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using Unity.Burst;
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using Unity.Jobs;
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namespace ECSTest
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namespace ECSTest.Server
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{
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[BurstCompile]
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public struct ServerSendJob : IJobParallelFor
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@@ -0,0 +1,10 @@
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using GameCore.TinyECS;
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namespace ECSTest.Server
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{
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public struct WorldManager
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{
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public EntityCollection<EntityType> entities;
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public EntityDataBlockChain chain;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 34167e4ecf924d05b9abd31eb2b2e464
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timeCreated: 1765879427
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