master
abenmonkey 2 years ago
parent 4202e1ab72
commit 6d59d7f23f
  1. 1
      .gitignore
  2. 55
      .vscode/settings.json
  3. 8
      Assets/Scenes.meta
  4. 267
      Assets/Scenes/SampleScene.unity
  5. 7
      Assets/Scenes/SampleScene.unity.meta
  6. 8
      Assets/Scripts.meta
  7. 18
      Assets/Scripts/Main.cs
  8. 11
      Assets/Scripts/Main.cs.meta
  9. 45
      Packages/manifest.json
  10. 413
      Packages/packages-lock.json
  11. 19
      ProjectSettings/AudioManager.asset
  12. 21
      ProjectSettings/AutoStreamingSettings.asset
  13. 6
      ProjectSettings/ClusterInputManager.asset
  14. 34
      ProjectSettings/DynamicsManager.asset
  15. 8
      ProjectSettings/EditorBuildSettings.asset
  16. 30
      ProjectSettings/EditorSettings.asset
  17. 63
      ProjectSettings/GraphicsSettings.asset
  18. 295
      ProjectSettings/InputManager.asset
  19. 35
      ProjectSettings/MemorySettings.asset
  20. 91
      ProjectSettings/NavMeshAreas.asset
  21. 35
      ProjectSettings/PackageManagerSettings.asset
  22. 7
      ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json
  23. 56
      ProjectSettings/Physics2DSettings.asset
  24. 7
      ProjectSettings/PresetManager.asset
  25. 722
      ProjectSettings/ProjectSettings.asset
  26. 2
      ProjectSettings/ProjectVersion.txt
  27. 232
      ProjectSettings/QualitySettings.asset
  28. 43
      ProjectSettings/TagManager.asset
  29. 9
      ProjectSettings/TimeManager.asset
  30. 37
      ProjectSettings/UnityConnectSettings.asset
  31. 12
      ProjectSettings/VFXManager.asset
  32. 8
      ProjectSettings/VersionControlSettings.asset
  33. 10
      ProjectSettings/XRSettings.asset
  34. 0
      ProjectSettings/boot.config

1
.gitignore vendored

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/[Oo]bj/ /[Oo]bj/
/Logs/ /Logs/
/[Oo]bj/ /[Oo]bj/
/UserSettings/
.vs/ .vs/
*.csproj *.csproj

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Main : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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