添加client
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@@ -18,12 +18,12 @@ namespace GameCore.Network
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public int packetJitterMs = 300;
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public int packetDropPercentage = 10;
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private NetworkDriver CreateDriver()
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private NetworkDriver CreateDriver(out NetworkPipeline unreliablePipeline, out NetworkPipeline reliablePipeline)
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{
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var settings = new NetworkSettings(Allocator.Temp);
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settings.WithNetworkConfigParameters(disconnectTimeoutMS: 5000);
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settings.WithReliableStageParameters(32);
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settings.WithSimulatorStageParameters(32, NetworkParameterConstants.MaxConnectAttempts,
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settings.WithSimulatorStageParameters(32, mode: ApplyMode.SentPacketsOnly,
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packetDelayMs: packetDelayMs, packetJitterMs: packetJitterMs,
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packetDropPercentage: packetDropPercentage);
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@@ -31,24 +31,25 @@ namespace GameCore.Network
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if (useSimulator)
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{
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driver.CreatePipeline(typeof(SimulatorPipelineStageInSend));
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driver.CreatePipeline(typeof(ReliableSequencedPipelineStage), typeof(SimulatorPipelineStageInSend));
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unreliablePipeline = driver.CreatePipeline(typeof(SimulatorPipelineStage));
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reliablePipeline = driver.CreatePipeline(typeof(ReliableSequencedPipelineStage), typeof(SimulatorPipelineStage));
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}
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else
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{
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driver.CreatePipeline(typeof(ReliableSequencedPipelineStage));
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unreliablePipeline = NetworkPipeline.Null;
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reliablePipeline = driver.CreatePipeline(typeof(ReliableSequencedPipelineStage));
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}
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return driver;
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}
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public NetworkDriver CreateServerDriver(string address)
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public NetworkDriver CreateServerDriver(string address, out NetworkPipeline unreliablePipeline, out NetworkPipeline reliablePipeline)
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{
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var driver = CreateDriver();
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var driver = CreateDriver(out unreliablePipeline, out reliablePipeline);
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var ok = false;
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try
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{
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if (!NetworkEndPoint.TryParse(address, (ushort)port, out var endpoint))
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if (!NetworkEndpoint.TryParse(address, (ushort)port, out var endpoint))
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{
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return default;
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}
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@@ -70,10 +71,10 @@ namespace GameCore.Network
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}
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}
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public NetworkDriver CreateClientDriver(string address, out NetworkConnection connection)
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public NetworkDriver CreateClientDriver(string address, out NetworkConnection connection, out NetworkPipeline unreliablePipeline, out NetworkPipeline reliablePipeline)
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{
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var driver = CreateDriver();
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if (!NetworkEndPoint.TryParse(address, (ushort)port, out var endpoint))
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var driver = CreateDriver(out unreliablePipeline, out reliablePipeline);
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if (!NetworkEndpoint.TryParse(address, (ushort)port, out var endpoint))
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{
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connection = default;
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driver.Dispose();
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@@ -1,14 +1,14 @@
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{
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"name": "com.nimin.network",
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"displayName": "GameCore Network",
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"version": "0.1.0",
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"unity": "2021.3",
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"description": "Network based on Unity Transport",
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"dependencies": {
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"com.unity.transport": "1.0.0"
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},
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"keywords": [
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"Network",
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"JobSystem"
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]
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"name": "com.nimin.network",
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"displayName": "GameCore Network",
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"version": "0.1.0",
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"unity": "2021.3",
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"description": "Network based on Unity Transport",
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"dependencies": {
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"com.unity.transport": "2.6.0"
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},
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"keywords": [
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"Network",
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"JobSystem"
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]
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}
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