完善NetDatabase

master
孙钦者 1 week ago
parent 88125fc128
commit 5cf62f91cd
  1. 5
      LocalPackages/com.nimin.lowlevel/Runtime/NativeDataContainer.cs
  2. 8
      LocalPackages/com.nimin.lowlevel/Runtime/UnsafeDataContainer.cs
  3. 12
      LocalPackages/com.nimin.network/Runtime/ClientAgent.cs
  4. 3
      LocalPackages/com.nimin.network/Runtime/ClientAgent.cs.meta
  5. 70
      LocalPackages/com.nimin.network/Runtime/NetDatabase.cs
  6. 8
      LocalPackages/com.nimin.network/Runtime/Test/TestNetDatabase.cs

@ -32,6 +32,11 @@ namespace GameCore.LowLevel
m_UnsafeDataPtr = null;
}
public bool HasValue(int index)
{
return m_UnsafeDataPtr->HasValue(index);
}
public bool Free(int index)
{
return m_UnsafeDataPtr->Free(index);

@ -43,6 +43,12 @@ namespace GameCore.LowLevel
m_Buffer.Dispose();
}
public bool HasValue(int index)
{
var node = m_Buffer[index * m_NodeNumPerElement];
return node.next < 0;
}
public bool Free(int index)
{
ref var node = ref m_Buffer.ElementAt(index * m_NodeNumPerElement);
@ -83,7 +89,7 @@ namespace GameCore.LowLevel
{
ref var node = ref m_Buffer.ElementAt(index * m_NodeNumPerElement);
if (node.next >= 0)
throw new IndexOutOfRangeException();
throw new Exception("Index out of range");
return ref UnsafeUtility.As<FreeNode, T>(ref m_Buffer.ElementAt(index * m_NodeNumPerElement + 1));
}

@ -0,0 +1,12 @@
using System;
namespace GameCore.Network
{
public struct ClientAgent : IDisposable
{
public void Dispose()
{
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6e15dc0c921b45ec98b8428a748fee1e
timeCreated: 1767301633

@ -16,10 +16,10 @@ namespace GameCore.Network
public ushort historyOffset;
public ushort historyCount;
public int parentIndex;
public int childrenIndex;
}
private NativeDataContainer<Entry> entries;
private NativeHashMap<int, UnsafeList<int>> childrenIndexMap;
private NativeArray<UnsafeDataContainer> dataContainers;
private NativeList<FrameHistoryItem> frameHistoryList;
@ -30,6 +30,7 @@ namespace GameCore.Network
AllocatorManager.AllocatorHandle allocator)
{
entries = new(allocator);
childrenIndexMap = new(8, allocator);
var typeCount = typeMetaDatabase.GetTotalTypeCount();
dataContainers = new NativeArray<UnsafeDataContainer>(typeCount, allocator.ToAllocator);
@ -51,6 +52,12 @@ namespace GameCore.Network
{
entries.Dispose();
foreach (var kvp in childrenIndexMap)
{
kvp.Value.Dispose();
}
childrenIndexMap.Dispose();
var typeCount = dataContainers.Length;
for (var i = 0; i < typeCount; i++)
{
@ -66,23 +73,7 @@ namespace GameCore.Network
{
var typeIndex = typeMetaDatabase.TypeIndexOf<T>();
var childrenIndex = 0;
generation = 0;
// if (parentIndex > 0)
// {
// if (parentIndex >= entryList.Length)
// return 0;
//
// ref var parentEntry = ref entryList.ElementAt(parentIndex);
// if (parentEntry.childrenIndex > 0)
// {
// childrenIndex = parentEntry.childrenIndex;
// }
// else
// {
// //TODO
// }
// }
var entryIndex = entries.Alloc(UnsafeDataContainer.AllocOptions.ClearNew);
ref var entry = ref entries.ElementAt(entryIndex);
@ -95,8 +86,16 @@ namespace GameCore.Network
entry.dataIndex = dataIndex;
dataContainer.ElementAt<T>(dataIndex) = data;
//TODO
//entry.parentIndex = parentIndex;
entry.parentIndex = parentIndex;
if (parentIndex > 0)
{
if (!childrenIndexMap.TryGetValue(parentIndex, out var list))
{
list = new UnsafeList<int>(4, allocator);
}
list.Add(entryIndex);
childrenIndexMap[parentIndex] = list;
}
entry.historyOffset = 0;
var fieldSizeArray = typeMetaDatabase.GetFieldSizeArray(typeIndex);
@ -164,16 +163,43 @@ namespace GameCore.Network
public bool Remove(int index)
{
if (!entries.Free(index))
return RemoveInternal(index, true);
}
private bool RemoveInternal(int index, bool removeFromParent)
{
if (!entries.HasValue(index))
return false;
ref var entry = ref entries.ElementAt(index);
ref var dataContainer = ref dataContainers.GetRef(entry.dataIndex);
ref var dataContainer = ref dataContainers.GetRef(entry.typeIndex);
if (!dataContainer.Free(entry.dataIndex))
throw new Exception("Data mismatch");
//TODO
if (entry.parentIndex > 0)
{
if (removeFromParent && childrenIndexMap.TryGetValue(entry.parentIndex, out var list))
{
var i = list.IndexOf(index);
list.RemoveAtSwapBack(i);
childrenIndexMap[entry.parentIndex] = list;
}
}
{
if (childrenIndexMap.TryGetValue(index, out var list))
{
for (int i = 0, len = list.Length; i < len; ++i)
{
RemoveInternal(list[i], false);
}
list.Dispose();
childrenIndexMap.Remove(index);
}
}
entries.Free(index);
return true;
}

@ -60,7 +60,7 @@ namespace GameCore.Network.Test
Debug.Log($"Troop {troopIndex} added, generation {gen0}");
var soldier = new Soldier() {id = 1, coord = new int2(1, 1)};
var soldierIndex = netDatabase.Add(soldier, frameId, 0, out var gen1, typeMetaDatabase);
var soldierIndex = netDatabase.Add(soldier, frameId, troopIndex, out var gen1, typeMetaDatabase);
Debug.Log($"Soldier {soldierIndex} added, generation {gen1}");
ref readonly var soldierData = ref netDatabase.Get<Soldier>(soldierIndex, typeMetaDatabase);
@ -68,6 +68,12 @@ namespace GameCore.Network.Test
soldier.coord = new int2(2, 2);
var ok = netDatabase.Update(soldierIndex, soldier, frameId, typeMetaDatabase);
Debug.Log($"Soldier update: {ok}, id: {soldierData.id}, coord: {soldierData.coord}");
ok = netDatabase.Remove(troopIndex);
Debug.Log($"Troop removed: {ok}");
ok = netDatabase.Remove(soldierIndex);
Debug.Log($"Solider removed: {ok}");
}
}
}

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