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35 lines
945 B
35 lines
945 B
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2 days ago
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using System;
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using Unity.Collections;
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using Unity.Mathematics;
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namespace GameCore.TinyECS
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{
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public struct EntityDatabase<TEnum, TData> : IDisposable where TEnum : unmanaged where TData : unmanaged, IEntityDataStruct
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{
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public TData dataStruct;
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public EntityGenerator<TEnum> generator;
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public EntityCollection<TEnum> collection;
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public Entity<TEnum> AddEntity()
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{
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var entity = generator.Create();
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collection.Add(entity);
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dataStruct.Add();
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return entity;
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}
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public void RemoveEntity(Entity<TEnum> entity)
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{
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generator.Delete(entity);
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if (collection.Remove(entity, out var index, out var _))
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dataStruct.Remove(index);
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}
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public void Dispose()
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{
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generator.Dispose();
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collection.Dispose();
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dataStruct.Dispose();
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}
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}
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}
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