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3 days ago
using System;
using GameCore.Network;
using Unity.Collections;
using Unity.Jobs;
using Unity.Networking.Transport;
using UnityEngine;
namespace ECSTest
{
public class ClientMain : MonoBehaviour
{
public string address = "127.0.0.1";
public NetworkDriverAsset driverAsset;
private NetworkDriver driver;
private NetworkPipeline unreliablePipeline;
private NetworkPipeline reliablePipeline;
private NativeReference<NetworkConnection> connection;
private JobHandle jobHandle;
private void OnEnable()
{
driver = driverAsset.CreateClientDriver(address, out var c, out unreliablePipeline, out reliablePipeline);
connection = new NativeReference<NetworkConnection>(c, Allocator.Persistent);
}
private void OnDisable()
{
jobHandle.Complete();
if (connection.IsCreated)
{
driver.Disconnect(connection.Value);
driver.ScheduleUpdate().Complete();
}
connection.Dispose();
driver.Dispose();
}
void Update()
{
jobHandle.Complete();
//TODO Render()
}
}
}