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using System;
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using Unity.Collections;
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using Unity.Mathematics;
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namespace GameCore.TinyECS
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{
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public struct EntityDatabase<TEnum, TData> : IDisposable
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where TEnum : unmanaged, IConvertible
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where TData : unmanaged, IEntityDataStruct
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{
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public TData dataStruct;
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public EntityGenerator<TEnum> generator;
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public EntityCollection<TEnum> collection;
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public int Count => collection.Count;
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public EntityDatabase(TEnum type, TData dataStruct, int capacity = 16)
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{
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generator = new (type, capacity, Allocator.Persistent);
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collection = new (type, capacity, Allocator.Persistent);
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this.dataStruct = dataStruct;
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}
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public Entity<TEnum> AddEntity()
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{
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var entity = generator.Create();
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collection.Add(entity);
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dataStruct.Add();
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return entity;
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}
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public void RemoveEntity(Entity<TEnum> entity)
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{
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generator.Delete(entity);
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if (collection.Remove(entity, out var index, out var _))
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dataStruct.Remove(index);
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}
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public T GetData<T>(Entity<TEnum> entity) where T : unmanaged
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{
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var index = collection.GetIndex(entity);
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return dataStruct.GetData<T>(index);
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}
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public ref T GetDataRef<T>(Entity<TEnum> entity) where T : unmanaged
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{
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var index = collection.GetIndex(entity);
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return ref dataStruct.GetDataRef<T>(index);
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}
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public void Dispose()
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{
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generator.Dispose();
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collection.Dispose();
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dataStruct.Dispose();
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}
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}
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}
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