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2 years ago
using Unity.Collections.LowLevel.Unsafe;
namespace GameCore.LowLevel
{
public static class StructUtility
{
public static int OffsetOf<T, F>()
where T : struct
where F : struct
{
var fields = typeof(T).GetFields();
foreach (var f in fields)
{
if (f.DeclaringType == typeof(F))
return UnsafeUtility.GetFieldOffset(f);
}
return -1;
}
}
}