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49 lines
2.4 KiB
49 lines
2.4 KiB
<Project Sdk="Microsoft.NET.Sdk"> |
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<Import Project="SourceCodeGenerator.ubtplugin.csproj.props" Condition="Exists('SourceCodeGenerator.ubtplugin.csproj.props')" /> |
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<Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" /> |
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<PropertyGroup> |
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<TargetFramework>net8.0</TargetFramework> |
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration> |
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<OutputType>Library</OutputType> |
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> |
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo> |
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute> |
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<Configurations>Debug;Release;Development</Configurations> |
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<RootNamespace>SourceCodeGenerator</RootNamespace> |
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<AssemblyName>SourceCodeGenerator</AssemblyName> |
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<OutputPath>..\..\..\..\Binaries\DotNET\UnrealBuildTool\Plugins\SourceCodeGenerator\</OutputPath> |
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors> |
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<DebugType>pdbonly</DebugType> |
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<Nullable>enable</Nullable> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' "> |
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants> |
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<Optimize>true</Optimize> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants> |
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<Optimize>true</Optimize> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
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<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants> |
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<DebugSymbols>true</DebugSymbols> |
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<DebugType>full</DebugType> |
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</PropertyGroup> |
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<ItemGroup> |
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" /> |
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</ItemGroup> |
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<ItemGroup> |
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<Reference Include="EpicGames.Build"> |
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath> |
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</Reference> |
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<Reference Include="EpicGames.Core"> |
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll</HintPath> |
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</Reference> |
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<Reference Include="EpicGames.UHT"> |
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll</HintPath> |
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</Reference> |
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<Reference Include="UnrealBuildTool"> |
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll</HintPath> |
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</Reference> |
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</ItemGroup> |
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</Project>
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