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0c19c5e97e |
@@ -2,7 +2,7 @@
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<Import Project="SourceCodeGenerator.ubtplugin.csproj.props" Condition="Exists('SourceCodeGenerator.ubtplugin.csproj.props')" />
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<Import Project="SourceCodeGenerator.ubtplugin.csproj.props" Condition="Exists('SourceCodeGenerator.ubtplugin.csproj.props')" />
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<Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
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<Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net10.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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@@ -29,9 +29,6 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="EpicGames.Build">
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<Reference Include="EpicGames.Build">
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath>
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath>
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