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@ -2,7 +2,8 @@ |
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<Import Project="SourceCodeGenerator.ubtplugin.csproj.props" Condition="Exists('SourceCodeGenerator.ubtplugin.csproj.props')" /> |
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<Import Project="SourceCodeGenerator.ubtplugin.csproj.props" Condition="Exists('SourceCodeGenerator.ubtplugin.csproj.props')" /> |
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<Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" /> |
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<Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" /> |
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<PropertyGroup> |
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<PropertyGroup> |
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<TargetFramework>net8.0</TargetFramework> |
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<!-- Inherit TargetFramework from the engine's UnrealEngine.csproj.props; fallback only for engines that don't define it --> |
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<TargetFramework Condition="'$(TargetFramework)' == ''">net8.0</TargetFramework> |
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration> |
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration> |
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<OutputType>Library</OutputType> |
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<OutputType>Library</OutputType> |
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> |
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> |
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@ -29,9 +30,6 @@ |
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<DebugSymbols>true</DebugSymbols> |
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<DebugSymbols>true</DebugSymbols> |
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<DebugType>full</DebugType> |
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<DebugType>full</DebugType> |
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</PropertyGroup> |
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</PropertyGroup> |
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<ItemGroup> |
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ItemGroup> |
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<Reference Include="EpicGames.Build"> |
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<Reference Include="EpicGames.Build"> |
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath> |
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath> |
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