@ -2,7 +2,8 @@
<Import Project= "SourceCodeGenerator.ubtplugin.csproj.props" Condition= "Exists('SourceCodeGenerator.ubtplugin.csproj.props')" />
<Import Project= "SourceCodeGenerator.ubtplugin.csproj.props" Condition= "Exists('SourceCodeGenerator.ubtplugin.csproj.props')" />
<Import Project= "$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
<Import Project= "$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
<PropertyGroup >
<PropertyGroup >
<TargetFramework > net8.0</TargetFramework>
<!-- Inherit TargetFramework from the engine's UnrealEngine.csproj.props; fallback only for engines that don't define it -->
<TargetFramework Condition= "'$(TargetFramework)' == ''" > net8.0</TargetFramework>
<Configuration Condition= " '$(Configuration)' == '' " > Development</Configuration>
<Configuration Condition= " '$(Configuration)' == '' " > Development</Configuration>
<OutputType > Library</OutputType>
<OutputType > Library</OutputType>
<AppendTargetFrameworkToOutputPath > false</AppendTargetFrameworkToOutputPath>
<AppendTargetFrameworkToOutputPath > false</AppendTargetFrameworkToOutputPath>
@ -29,9 +30,6 @@
<DebugSymbols > true</DebugSymbols>
<DebugSymbols > true</DebugSymbols>
<DebugType > full</DebugType>
<DebugType > full</DebugType>
</PropertyGroup>
</PropertyGroup>
<ItemGroup >
<PackageReference Include= "Microsoft.CSharp" Version= "4.7.0" />
</ItemGroup>
<ItemGroup >
<ItemGroup >
<Reference Include= "EpicGames.Build" >
<Reference Include= "EpicGames.Build" >
<HintPath > $(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath>
<HintPath > $(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath>