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using UnrealBuildTool;
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namespace UnrealBuildTool.Rules
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{
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public class SourceCodeGenerator : ModuleRules
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{
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public SourceCodeGenerator(ReadOnlyTargetRules Target) : base(Target)
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{
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bEnforceIWYU = false;
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[]
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{
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"Programs/UnrealHeaderTool/Public",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"SourceCodeGenerator/Private",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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}
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);
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PublicDefinitions.Add("HACK_HEADER_GENERATOR=1");
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}
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}
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}
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