Fixed macOS Compile Error

pull/1/head
crazytuzi 2 years ago
parent 47828b6e85
commit d7305649a0
  1. 10
      Mono.Build.cs

@ -140,7 +140,15 @@ public class Mono : ModuleRules
} }
else if (Target.Platform == UnrealTargetPlatform.Mac) else if (Target.Platform == UnrealTargetPlatform.Mac)
{ {
var PlatformLibraryPath = Path.Combine(LibraryPath, $"macOS_{Target.Architecture}"); var PlatformLibraryPath = Path.Combine(LibraryPath,
#if UE_5_2_OR_LATER
Target.Architecture.bIsX64
#else
Target.Architecture == "x86_64" || Target.Architecture == "x64"
#endif
? "macOS_x86_64"
: "macOS_arm64");
PublicAdditionalLibraries.Add(Path.Combine(PlatformLibraryPath, PublicAdditionalLibraries.Add(Path.Combine(PlatformLibraryPath,
"libmonosgen-2.0.a")); "libmonosgen-2.0.a"));

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