Fixed macOS Compile Error

v7.0.19
crazytuzi 2 years ago
parent 86deb6b260
commit 9817cfcae4
  1. 10
      Mono.Build.cs

@ -131,7 +131,15 @@ public class Mono : ModuleRules
} }
else if (Target.Platform == UnrealTargetPlatform.Mac) else if (Target.Platform == UnrealTargetPlatform.Mac)
{ {
var PlatformLibraryPath = Path.Combine(LibraryPath, $"macOS_{Target.Architecture}"); var PlatformLibraryPath = Path.Combine(LibraryPath,
#if UE_5_2_OR_LATER
Target.Architecture.bIsX64
#else
Target.Architecture == "x86_64" || Target.Architecture == "x64"
#endif
? "macOS_x86_64"
: "macOS_arm64");
PublicAdditionalLibraries.Add(Path.Combine(PlatformLibraryPath, PublicAdditionalLibraries.Add(Path.Combine(PlatformLibraryPath,
"libmonosgen-2.0.a")); "libmonosgen-2.0.a"));

Loading…
Cancel
Save