Fixed macOS Compile Error
This commit is contained in:
1 parent
998d81b5c8
commit
5226f599d0
1 file changed
+9
-1
+9
-1
@@ -126,7 +126,15 @@ public class Mono : ModuleRules
|
|||||||
}
|
}
|
||||||
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
||||||
{
|
{
|
||||||
var PlatformLibraryPath = Path.Combine(LibraryPath, $"macOS_{Target.Architecture}");
|
var PlatformLibraryPath = Path.Combine(LibraryPath,
|
||||||
|
#if UE_5_2_OR_LATER
|
||||||
|
Target.Architecture.bIsX64
|
||||||
|
#else
|
||||||
|
Target.Architecture == "x86_64" || Target.Architecture == "x64"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
? "macOS_x86_64"
|
||||||
|
: "macOS_arm64");
|
||||||
|
|
||||||
PublicAdditionalLibraries.Add(Path.Combine(PlatformLibraryPath,
|
PublicAdditionalLibraries.Add(Path.Combine(PlatformLibraryPath,
|
||||||
"libmonosgen-2.0.a"));
|
"libmonosgen-2.0.a"));
|
||||||
|
|||||||
Reference in new issue
Block a user