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@ -15,8 +15,11 @@ public class Mono : ModuleRules |
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"DOTNET_PATCH_VERSION=1" |
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"DOTNET_PATCH_VERSION=1" |
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}); |
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}); |
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var bIsDebug = Target.Configuration == UnrealTargetConfiguration.Debug || |
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var bUseRelease = true; |
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Target.Configuration == UnrealTargetConfiguration.DebugGame; |
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var bIsDebug = !bUseRelease && |
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(Target.Configuration == UnrealTargetConfiguration.Debug || |
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Target.Configuration == UnrealTargetConfiguration.DebugGame); |
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var MonoConfiguration = bIsDebug ? "Debug" : "Release"; |
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var MonoConfiguration = bIsDebug ? "Debug" : "Release"; |
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@ -56,20 +59,13 @@ public class Mono : ModuleRules |
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PublicSystemLibraries.Add("msvcrtd.lib"); |
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PublicSystemLibraries.Add("msvcrtd.lib"); |
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} |
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} |
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RuntimeDependencies.Add( |
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RuntimeDependencies.Add("$(BinaryOutputDir)/coreclr.dll", |
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Target.bIsEngineInstalled ? "$(BinaryOutputDir)/coreclr.dll" : "$(TargetOutputDir)/coreclr.dll", |
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Path.Combine(PlatformLibraryPath, "coreclr.dll")); |
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Path.Combine(PlatformLibraryPath, "coreclr.dll")); |
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RuntimeDependencies.Add( |
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RuntimeDependencies.Add("$(BinaryOutputDir)/System.IO.Compression.Native.dll", |
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Target.bIsEngineInstalled |
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? "$(BinaryOutputDir)/System.IO.Compression.Native.dll" |
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: "$(TargetOutputDir)/System.IO.Compression.Native.dll", |
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Path.Combine(PlatformLibraryPath, "System.IO.Compression.Native.dll")); |
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Path.Combine(PlatformLibraryPath, "System.IO.Compression.Native.dll")); |
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RuntimeDependencies.Add( |
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RuntimeDependencies.Add("$(BinaryOutputDir)/System.Globalization.Native.dll", |
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Target.bIsEngineInstalled |
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? "$(BinaryOutputDir)/System.Globalization.Native.dll" |
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: "$(TargetOutputDir)/System.Globalization.Native.dll", |
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Path.Combine(PlatformLibraryPath, "System.Globalization.Native.dll")); |
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Path.Combine(PlatformLibraryPath, "System.Globalization.Native.dll")); |
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var Files = GetFiles(Path.Combine(PlatformLibraryPath, "net")); |
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var Files = GetFiles(Path.Combine(PlatformLibraryPath, "net")); |
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